Cut Scene Technical Designer (BelkaLab) Job at Belka Games, Abroad

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  • Belka Games
  • Abroad

Job Description

For which tasks (responsibilities)?

  • Creating cut scenes from script to technical assembly (3D, low poly)

  • Working with sound: collaborating with sound designers, setting up sound for cut scenes

  • Participating in location production: working with level and narrative designers to create a cohesive flow

  • Helping improve our internal toolkit

What kind of professional are we looking for?

  • 1-3 years of experience in  Unity , specifically:

  1. Working with basic entities—prefabs, inspector

  2. Timeline/cinemachine/animation/animator

  3. Importing assets into projects

  • Experience working with Git repositories and version control

  • Experience in video editing or other work with script/direction

What we'd like: 

  • A portfolio of your work

Why do we enjoy working here?

  • Flexible work location. You can work in our office or remotely from Georgia.

  • Professional development. We provide English classes with a teacher, pay for trips to specialized conferences, and partially compensate for training.

  • Flexibility. Sometimes you want to try something new. We understand that and will support you if you want to switch to a different position or a project.

  • Joint decision-making. The expertise of every team member matters, so we listen to and hear one another.

  • We rely on data. We take everyone's opinion into account, but all product decisions are made based on metrics—no subjectivity.

  • And the usual: official employment registration, voluntary health insurance, exercise compensation.

The selection process

  • The recruitment process will consist of three phases: an interview with our recruiter, a test task, and a technical interview.

Job Tags

Remote job, Flexible hours,

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